As far as I'm concerned, the glass should be barely-perceptibly tinted in this one:Īnd here's the same render with a bit of pink. Here's the same render but at 232-232-232 (note the difference in the Material Editor thumbnail) - any ideas why it suddenly goes all 'limo tint' on me? The swatch is clearly barely off-white it's very close to pure white. I might have suspected that 3ds Max was at fault, given that it's showing in the Material Editor, but V-Ray also renders it as dark as the Material Editor thumbnail. As soon as I set it to R232 G232 B232 the thumbnail goes dark. I have determined that it's the Fog colour setting that causes the problem it seems to be VERY sensitive: If the fog colour is set to pure white R255 G255 B255 or thereabouts, the glass looks fine. It populates the slot in the 3ds Max Material Editor but the sphere in the thumbnail render is almost completely black. It asks if I want to instance or copy it so I select copy.
For example, the standard "Glass" material.
#MATERIAL EDITOR 3DS MAX FREE#
I open the V-Ray Material Library Browser, click on Glass, then drag one of the glass materials into a free slot in the 3ds Max Material Editor. I did a google search and searched this forum but couldn't find anyone else with the same issue: If you are designing new materials, the Slate Material Editor is especially powerful, and it includes search tools to help you manage scenes that have a large number of materials.I'm brand new to 3ds Max (I used V-Ray in Sketchup for a few years on and off) so apologies if this is an obvious question or an irrelevant question. Slate Material Editor: The Slate Material Editor is a larger dialog in which materials and maps appear as nodes that you can wire together to create material trees.If you are assigning materials that have already been designed, the Compact Material Editor is still a convenient interface. It is a comparatively small dialog with quick previews of various materials. Compact Material Editor: If you have used 3ds Max prior to the release of 3ds Max 2011, the Compact Material Editor is the interface you are familiar with.There are two interfaces to the Material Editor: You apply materials to individual objects or selection sets a single scene can contain many different materials. Material properties work hand-in-hand with light properties shading or rendering combine the two, simulating how the object would look in a real-world setting. A material describes how an object reflects or transmits light. Change material preview renders engine to PathCPU for better compatibility. Change default renders engine to PathCPU for better compatibility. This release was built against LuxCore 2.5.1-beta. Materials create greater realism in a scene. This is a beta release of MaxToLux, a LuxCore plugin for Autodesk® 3ds Max® 2019, 2020, and 2021. Alt menu: Materials menu > Create/Edit Materials > Slate Material Editor.Alt menu: Materials menu > Create/Edit Materials > Compact Material Editor.Default menu: Rendering menu > Material Editor > Slate Material Editor.